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After taking down the game’s antagonist, players are able to return home as John Marston looks to rebuild his family and his life. However, the hopes and joys of this new direction are thrown into turmoil in the game’s last moments when a group of traitorous lawmen show up and gun the Red Dead Redemption hero down. It’s a perfectly executed ending to a wild west adventure that challenges gamers to consider their own mortality and life choices. This is the kind of video game ending you really need to experience to fully appreciate. It not only feels like the perfect pay-off to everything that you’ve endured up until that point, but it expertly utilizes the “loop” nature of the game’s storytelling and gameplay. It’s such an incredible way to reward the player for their perseverance and patience.
In what would become a series tradition, many of the creatures represent his inner desires - such as the infamous Pyramid Head. The end of James' trek through Silent Hill culminates in the ultimate reveal of what he has done. After he confronts the fact that he actually killed his own wife, the choices the player makes throughout the game determine how he deals with this revelation. Wander returns from vanquishing the final colossus to discover that Dormin has actually been using him as a means to return to the corporeal realm.
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Unfortunately for those seeking answers, both endings leave much to the imagination, and there is still some debate today as to which is the better ending. The supposed "good" ending where the player is beheaded is arguably the most ambitious of the lot. Although it appears to be a good ending, as Gehrman promises that it will let the player leave the Nightmare, some suspect that he is an unreliable narrator and that it may not be as clear-cut as it initially appears. The final scene shows Ellie struggling with survivor's guilt before asking Joel to swear that he's telling the truth about what happened.
The "Genocide' ending is the bleakest and darkest, the player forced to face the consequences for their butchery. The "Neutral" endings range from bittersweet to downright tragic, depending on the player's actions. Dishonored's Low Chaos ending is happy enough, but overridden by the existence of Dishonored 2. Instead, that game's Low Chaos ending puts both Emily and Corvo in a happy place.
10 Red Dead Redemption
On the other hand, a truly great ending can not only solidify a game’s legacy but perhaps redeem whatever missteps that game may have made along the way. Bloodborne was released in 2015 and is considered to be one of the best entries in FromSoftware's so-called "soulsborne" series. Like many games in the series, Bloodborne has multiple endings, which will all leave most players scratching their heads, wondering what on earth just happened.
After a teacher is mysteriously murdered, the protagonist, an elderly police detective named Gail, is assigned to the case. While uncovering CIA conspiracies, she'll also struggle with her own cognitive decline which is, possibly, caused by her age. Final Fantasy X-2 is not the most beloved entry in the franchise, despite having a more open nature with side quests. Even those who do adore it are hard-pressed to go for the secret ending, which requires a one hundred percent completion to access. This is not as simple as checking activities off a menu, either, and it is not so easy to keep track of. It is the happiest of all the endings, but it also does not make sense.
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The ending of a game can make or break a title’s legacy, regardless of how good the gameplay, graphics, and storyline are to that point. One need only consider the ruin that became of Mass Effect 3 thanks to its awfully received ending. Speaking of mothers, that Metroid appears again during your climactic battle against Mother Brain. This time, it intervenes on your behalf during that final boss fight and even fully restores your health. While Mother Brain tragically kills the Metroid soon thereafter, the Metroid manages to gift Samus the powerful Hyper Beam weapon right before its death.
For the most part, A Way Out is a great game that two players can enjoy to the fullest. However, the road to the ending has garnered more of a mixed reception. This entry is a bit more special, given how it's more focused on how players can actually access the endings of Arkham Knight as opposed to their quality. For the most part, Batman revealing his true identity and stepping down as The Dark Knight is a pretty poignant ending in its own right. The ending is far from the only thing that is divisive in Cyberpunk 2077. From incessant glitches to a half-baked dialogue system, many players had issues with a game that other gamers found to be one of the highlights of 2020, despite its buggy nature.
10 Amnesia: The Dark Descent Doesn't Earn Its Redemption
Though his betrothed is brought back to life, he's banished by Lord Emon and his holy warriors. During Shadow of the Collossus's credits, players are shown the bodies of the creatures they had slain - forcing them to reflect on whether their cause was as just as they had previously thought. The ending even sets up the events that will lead to ICO as Mono discovers a baby with horns.
While the player gets to decide whether or not Clementine kills Lee before he turns, the damage is done either way. Clementine has lost her father figure, and Lee won’t live to get to help Clementine know some measure of peace, happiness, and love in a world that figures to become gradually crueler. 2) My wife was killed by, probably, Norman, who committed suicide after that in the house he lived in.
Throughout most of SOMA, you’re encouraged to believe that you are somehow special. You win an earlier coin toss, and you’re certain that your consciousness will always be the one that “lives” on. As the player character begins to curse and scream over their misunderstanding, we understand his pain. Perhaps he did the right thing, but he won’t be able to directly enjoy the benefits of his decision. Instead, he’s been left alone in an absolute hellscape with the knowledge that his “existence” is both painfully real and also somewhat irrelevant.
After the sixteenth Colossus falls, Wander returns to the Shrine to realize that Dormin has tricked him. Without them, it escapes and possesses Wander, transforming him into a gigantic beast. Eventually, the Lord is able to invoke a whirlwind of light and entrap Dormin once again, and Wander along with it.
He meets his end at the hands of Micah Bell, the game's main antagonist. While John Marston takes up the mantle and eventually tracks down and kills Micah, knowing where the series' first game concludes, it brings little solace. Both men, in the end, are killed as a result of their misdeeds, even after doing their best to make up for them.
As a kind of feel-good ending that also leaves you scratching your head, Portal 2’s finale simply works. This ending just feels “right” despite the fact there is something about the whole thing that seems clearly wrong. That goodwill is then weaponized into attacks that help you defeat Giygas. It’s then that you get to walk back through most of the places you visited, enjoy the good work you’ve done, say goodbye to your friends, and, finally, go home. I couldn't stand my lack of money and my ugly, old TV was irritating me.
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