Thursday, December 31, 2020

Best Games With Ambiguous Endings

One of the funniest endings is called The Zending, where the player pulls a Middle School Move and just does the opposite of everything they’re told, which ends in Stanley jumping off a cliff. Multiple times, actually, all while the Narrator pleads with Stanley to see reason. However, do not click on the choices that we listed above that lead to the Error 1 bad endings. The ending to Injustice 2 comes down to whether the player sides with Superman's Regime or Batman's Insurgency in how they deal with the defeated Brainiac. Picking Superman's side is the game's bad ending, as he once again takes control of the world, killing any heroes who stand in his way and promising to brainwash Supergirl to his side. Many players are unhappy with all these options, feeling none are acceptable or satisfactory.

A handful of classic gaming releases have ended ambiguously, and some people still debate their meanings to this day. Story-driven video games can be the most riveting experience a player can enjoy, if their concepts are executed to perfection. For the most part, games with solid writing can make up for any gameplay deficits as well, which makes these narratives the most important part of such video games. However, for these stories to pay off, their endings also need to be engaging in their own right. Before becoming a freelance writer and writing for TheGamer, Alpay dipped his toes in a variety of things and gained experience in marketing and PR, filmmaking and freelance copywriting for Stuff magazine.

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Cyberpunk 2077is chock full of endings, many of which vary greatly from each other. One hidden ending is not only hard to access but even harder to beat. Be nice to Johnny Silver throughout the duration of the campaign and then during a final choice on a rooftop just wait and look back and forth between Johnny and a gun to access this hidden option.

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While I think you could make an argument for any of Silent Hill 2’s endings (including the joke “Dog” ending) to grab a spot on this list, In Water really does feel like the most obvious candidate. It’s the ending that just seems to best match so many of the game’s greatest narrative themes, and it’s also the ending that many Silent Hill 2 players will naturally see first . There’s a sense of tragedy to this ending that shouldn’t exist given that it revolves around a true monster’s death. It’s an operatic and elegant way to show why Batman feels the need to save people rather than simply kill them. Nobody around Batman in those final moments seems to understand why he’s carrying Joker, but in a strange way, we do.

12 The Walking Dead

As the screen starts to glitch out, Chell looks behind her and sees a beaten-up companion cube emerge from the escape hatch. Hilarious video game endings can be few and far between, and here we look at some of the best, funny endings in gaming history. Few game endings are as notorious as Mass Effect 3, which ignores many of the complex and layered choices the player has made throughout the games. Instead, the player makes a single decision to guide the galaxy's fate.

home game endings

Yet, this particular ending will rightfully be remembered for the moment when players realize the game expects them to shoot The Boss as she lies in a field of white flowers. That already powerful moment is perfectly punctuated by the game’s powerful score and the decision to turn every flower in that field blood red. While Link’s Awakening’s alternate ending and some of the game’s supplementary material offer some potential answers to those questions, this is one of those cases where the answers matter less than the questions. At a time when the most anyone was expecting from a handheld Zelda game was a reasonable approximation of a console Zelda game, Link’s Awakening instead offered an ambitious and ambiguous adventure. With few possible exceptions, this is one of the only major Nintendo adventures that doesn’t offer a clear answer regarding whether or not you really saved the day.

Chess game endings crossword clue

However, some still have their justifiable problems with the conclusion to one of the greatest sci-fi trilogies in gaming history. The game's plot about revenge and its inherent meaningless didn't hit as hard with some gamers as it did with others. Some people found it to be a poignant conclusion, while others pointed out the hypocrisy of Ellie's actions leading up to her sparing Abby.

It’s such a humane and deeply personal way to say goodbye to a truly bizarre adventure. In most of the 2D games you ALWAYS go from left to right, but in HOME you ALWAYS go from right to left. This might be how the character tries to understand why he'd done all those things. He goes from the present to the past, trying to understand what was that trigger that turned him into what he is now.

The way this ending recontextualizes the scope of your adventure and allows you to enjoy what you’ve done so far really allows you to appreciate what you’ve done and that it all meant something. With that out of the way, here are 20 of the best video game endings ever. There was no universal rule for what a video game “ending” consists of as some are naturally longer than others.

home game endings

No matter how hard he tries to right the wrongs of his past, the end result is always the same. Journey may only be a couple of hours long, but it’s easily one of the most beautiful, spiritual, and powerful games in existence. And the ending provides a moving experience without relying on twists, turns, betrayals, or gimmicks. Telltale Games has built up an empire of “choose-your-path” style games that provide a wholly unique experience. Much of the developer's success is due to its The Walking Dead series, especially the ending of the first season. However, while the prince manages to prevent the wicked vizier's plot, he also undoes the relationship that was blossoming between him and Farah.

Ultimately, though, your Witcher 3 ending is defined by what happens to Ciri. Depending on what you do, Ciri can live and become a Witcher, tragically die, or even become Empress. It turned an incredibly well-made platformer into one of the most complicated and compelling pieces of interactive storytelling ever assembled. It’s that rare kind of ending that drew a ton of acclaim when many of us first experienced it and has only become more powerful in the years since then. More often than not, Braid’s ending is seen as a sly bit of commentary on abusive relationships, toxic masculinity, or perhaps the ways that some men blind themselves from the monsters they really are. After a twisting, multi-episode narrative filled with player choices, The Walking Dead Season One definitively ends with Lee essentially dying in Clementine’s arms.

Link’s Awakening’s ending is brilliant enough on its own, but it’s that pedigree that puts it over the top. We’re trained to expect just about anything from a Zelda game, but we’re certainly not expecting an ending that the reality and morality of our existence. Link’s Awakening is a great Zelda game no matter how you look at it, but the game’s ending put it on another level. By comparison, the idea of Ciri and Geralt traveling the world together as Witchers is exactly the kind of conclusion that feels like the logical pay-off of having made every right decision along the way. This is certainly the game that almost made me break my “one ending” rule. After all, there are about 36 possible endings to the base version of The Witcher 3, with many of the possible variations being based on what happens to some of the characters you meet along the way.

However, many people weren't too fond of the ending, where the protagonist Cole Phelps dies a sudden and heartbreaking death. Some people felt that it fit with the tone of the game, while others found his demise to be too swift for it to have any meaning. BioShock Infinite is one of the most celebrated first-person shooters around. The title features excellent gameplay, a riveting story, and some brilliant technical innovations that are still mind-blowing to this day.

Corvo works towards improving lives instead of ending them, and Emily becomes a mature and wise ruler through her experiences. Ultimately, Mass Effect 2's ending has relatively little impact on the galaxy. Shepard and the Normandy crew defeat the Collectors, but they are a minor threat in comparison to the approaching Reapers. However, it gives the player significant control over who lives and who dies on the so-called "Suicide Mission" that forms the game's climax. Hugo's dreams of an island and a phoenix lead him and Amicia to the island of La Cuna.

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On the other hand, a truly great ending can not only solidify a game’s legacy but perhaps redeem whatever missteps that game may have made along the way. Bloodborne was released in 2015 and is considered to be one of the best entries in FromSoftware's so-called "soulsborne" series. Like many games in the series, Bloodborne has multiple endings, which will all leave most players scratching their heads, wondering what on earth just happened.

home game endings

Games That Have Extremely Bleak Endings

After taking down the game’s antagonist, players are able to return home as John Marston looks to rebuild his family and his life. However, the hopes and joys of this new direction are thrown into turmoil in the game’s last moments when a group of traitorous lawmen show up and gun the Red Dead Redemption hero down. It’s a perfectly executed ending to a wild west adventure that challenges gamers to consider their own mortality and life choices. This is the kind of video game ending you really need to experience to fully appreciate. It not only feels like the perfect pay-off to everything that you’ve endured up until that point, but it expertly utilizes the “loop” nature of the game’s storytelling and gameplay. It’s such an incredible way to reward the player for their perseverance and patience.

In what would become a series tradition, many of the creatures represent his inner desires - such as the infamous Pyramid Head. The end of James' trek through Silent Hill culminates in the ultimate reveal of what he has done. After he confronts the fact that he actually killed his own wife, the choices the player makes throughout the game determine how he deals with this revelation. Wander returns from vanquishing the final colossus to discover that Dormin has actually been using him as a means to return to the corporeal realm.

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Unfortunately for those seeking answers, both endings leave much to the imagination, and there is still some debate today as to which is the better ending. The supposed "good" ending where the player is beheaded is arguably the most ambitious of the lot. Although it appears to be a good ending, as Gehrman promises that it will let the player leave the Nightmare, some suspect that he is an unreliable narrator and that it may not be as clear-cut as it initially appears. The final scene shows Ellie struggling with survivor's guilt before asking Joel to swear that he's telling the truth about what happened.

home game endings

The "Genocide' ending is the bleakest and darkest, the player forced to face the consequences for their butchery. The "Neutral" endings range from bittersweet to downright tragic, depending on the player's actions. Dishonored's Low Chaos ending is happy enough, but overridden by the existence of Dishonored 2. Instead, that game's Low Chaos ending puts both Emily and Corvo in a happy place.

10 Red Dead Redemption

On the other hand, a truly great ending can not only solidify a game’s legacy but perhaps redeem whatever missteps that game may have made along the way. Bloodborne was released in 2015 and is considered to be one of the best entries in FromSoftware's so-called "soulsborne" series. Like many games in the series, Bloodborne has multiple endings, which will all leave most players scratching their heads, wondering what on earth just happened.

home game endings

After a teacher is mysteriously murdered, the protagonist, an elderly police detective named Gail, is assigned to the case. While uncovering CIA conspiracies, she'll also struggle with her own cognitive decline which is, possibly, caused by her age. Final Fantasy X-2 is not the most beloved entry in the franchise, despite having a more open nature with side quests. Even those who do adore it are hard-pressed to go for the secret ending, which requires a one hundred percent completion to access. This is not as simple as checking activities off a menu, either, and it is not so easy to keep track of. It is the happiest of all the endings, but it also does not make sense.

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The ending of a game can make or break a title’s legacy, regardless of how good the gameplay, graphics, and storyline are to that point. One need only consider the ruin that became of Mass Effect 3 thanks to its awfully received ending. Speaking of mothers, that Metroid appears again during your climactic battle against Mother Brain. This time, it intervenes on your behalf during that final boss fight and even fully restores your health. While Mother Brain tragically kills the Metroid soon thereafter, the Metroid manages to gift Samus the powerful Hyper Beam weapon right before its death.

For the most part, A Way Out is a great game that two players can enjoy to the fullest. However, the road to the ending has garnered more of a mixed reception. This entry is a bit more special, given how it's more focused on how players can actually access the endings of Arkham Knight as opposed to their quality. For the most part, Batman revealing his true identity and stepping down as The Dark Knight is a pretty poignant ending in its own right. The ending is far from the only thing that is divisive in Cyberpunk 2077. From incessant glitches to a half-baked dialogue system, many players had issues with a game that other gamers found to be one of the highlights of 2020, despite its buggy nature.

10 Amnesia: The Dark Descent Doesn't Earn Its Redemption

Though his betrothed is brought back to life, he's banished by Lord Emon and his holy warriors. During Shadow of the Collossus's credits, players are shown the bodies of the creatures they had slain - forcing them to reflect on whether their cause was as just as they had previously thought. The ending even sets up the events that will lead to ICO as Mono discovers a baby with horns.

home game endings

While the player gets to decide whether or not Clementine kills Lee before he turns, the damage is done either way. Clementine has lost her father figure, and Lee won’t live to get to help Clementine know some measure of peace, happiness, and love in a world that figures to become gradually crueler. 2) My wife was killed by, probably, Norman, who committed suicide after that in the house he lived in.

Throughout most of SOMA, you’re encouraged to believe that you are somehow special. You win an earlier coin toss, and you’re certain that your consciousness will always be the one that “lives” on. As the player character begins to curse and scream over their misunderstanding, we understand his pain. Perhaps he did the right thing, but he won’t be able to directly enjoy the benefits of his decision. Instead, he’s been left alone in an absolute hellscape with the knowledge that his “existence” is both painfully real and also somewhat irrelevant.

home game endings

After the sixteenth Colossus falls, Wander returns to the Shrine to realize that Dormin has tricked him. Without them, it escapes and possesses Wander, transforming him into a gigantic beast. Eventually, the Lord is able to invoke a whirlwind of light and entrap Dormin once again, and Wander along with it.

10 Arthur Morgan Redeems Himself With High Honor

He meets his end at the hands of Micah Bell, the game's main antagonist. While John Marston takes up the mantle and eventually tracks down and kills Micah, knowing where the series' first game concludes, it brings little solace. Both men, in the end, are killed as a result of their misdeeds, even after doing their best to make up for them.

As a kind of feel-good ending that also leaves you scratching your head, Portal 2’s finale simply works. This ending just feels “right” despite the fact there is something about the whole thing that seems clearly wrong. That goodwill is then weaponized into attacks that help you defeat Giygas. It’s then that you get to walk back through most of the places you visited, enjoy the good work you’ve done, say goodbye to your friends, and, finally, go home. I couldn't stand my lack of money and my ugly, old TV was irritating me.

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